![]() Takes Lightning DoT at the beginning of turn(s). Unable to take action while Frozen Upon unfreezing, takes Ice DMG, skips the current turn but advances the next turn forward by 50%. Takes Fire DoT at the beginning of turn(s). Takes Physical DoT at the beginning of turn(s). They have a 150% base chance to be applied to enemies when they suffer a Weakness Break of the corresponding element, but can also be applied by certain character or enemy abilities, albeit with varying scalings and base chances. The following debuffs are associated with a specific element. Slow: Debuffs that decrease a victim's Speed.Note that Frozen and Entanglement are not DoT debuffs, as the DMG they deal are not considered DoT.This includes Bleed, Burn, Shock, and Wind Shear. ![]()
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